Well I got StratCon 4.0 from MacWhearhouse on Friday and I played it over
the weekend and I’ve got to say that overall, it’s a hell of an
improvement! Well done Delta Tao!
What I like:
- Different sized maps. It used to be, no matter what you did, a StratCon
game would take several hours. Now with "small" maps, you can play a
quick game (about an hour or so) anytime! Meanwhile, if you want a
multi-day mega-game, you’ve got the "big" map for that. Cool!
- Diffenent terrains. Even better perhaps that different sized maps, is
variable terrain. Personally, I generally faired poorly with the old
style of games ("large islands" is what it would be called I guess).
Now, with the new "desert" setting (i.e. mostly land; lakes instead of
oceans) I actually have a fighting chance against the computer! I
haven’t explored the "small islands" setting much yet, so I don’t
know how that plays.
- Choppers and artillery. These new pieces make for a much more interesting
game. Artillery allows for more defense; choppers are great for
offense.
- Colors. The land and seas are now brilliantly colored. I like that,
though there seem to be problems (see below).
Bugs:
- I found only one, but it’s pretty big. If you forget to reset the
"Monitors" control panel to "256 Colors" and leave it on "Thousands"
of colors, weird things happen. The game will still play, but the
colors are all wrong. Your pieces become outlined in white shadow,
the numbers for stacks are unreadable, and, worst of all, the "Current
Piece" doesn’t blink. Delta Tao should either put in a dialogue
*forcing* the "Monitors" control panel to be set to "256 Colors", or
at the least they should put in a dialogue saying "Game only runs at
256 colors" with a "Quit" button. Otherwise, you will spend most of a
game trying to figure out that the color settings are wrong, as I did.
Things I Didn’t Like:
- The pieces design. My only complaint is that the graphics for the pieces
are more "cartoony". I’d liked the old look better; they were sleak
and geometical. The new pieces look "cheap". I hope they redesign them
again in the future.
Things I’d Like to See Added to StratCon 5.0:
- New Pieces. Choppers and Artillery are so cool, I’d like to see
"Infantry". They could form a rock-scissors-paper with tanks and
artillery, the way subs-battleships-helicopters do: infantry beats
artillery, artillery beats tanks, and tanks beat infantry, or something
like that. "Infantry" could also specialize in taking cities.
My brother has always wanted "ICBM’s". Like bombers they’d be a
single use device, but they could reach anywhere on the board in, say,
2 turns, and could have a larger blast radius. Of course, they’d take
a long time to build.
I’d also like to see "Air Transport" (like C-130′s or something).
They’d work they same way as sea transports, except they’d carry less
(maybe 1 or 2 armies only), but could fly as far as bombers.
- Real terrain. Jungle or forest or swamp scenarios could be cool. Also,
elevations should maybe slow movement.
- E-mail games. Like "Warlords II", Delta Tao should make StratCon more
friendly to E-mail games. This game is perfectly suited for it.
- Multiple Player Games. Imagine "Risk", but for real! If StratCon allowed
more than two player games, especially over a network, this could
happen. I imagine the game would have to be redesigned somehow to
speed up such a game, but I’d love to see multi-player StratCon!
Overall? If you loved old StratCon’s, you *will* love the new version.
That’s all I can think of. Once again, great job Delta Tao! Keep it up!
—
Ian J. Ball | Want the rec.arts.tv FAQ? Available (soon) at:
Grad Student, UCLA | http://users.aol.com/IJBall/WWW/IJBall.html
IJB…@aol.com | Want my TV guides & FAQ’s?
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